My name is Andrea and I am an artist based in Barcelona. I enjoy to convey strong and powerful ideas throught art. I approach this by the use of color, shapes, light, story telling habilities and technical skills.
All this combined with the strong knowledge of the CGI pipeline that I have acquired during these 4 years at University allows me to produce work in the most efficient and versatile way possible.
Mi professional goal is to become a Visual Development Artist. Capable to work for games and cinema industry.
EXPERIENCE
AMUSE ANIMATION
June 2021 - Present
Concept Artist
In this company I have been in charge of the design of characters, environments and props.
These are the series in which I have worked and my roles:
Miliki Family: main characters design, Environment and Props design.
Odd-Paw Vet: Visual development
Sharks Academy and Increditales: Props design
Red's Friends: character design, Props design and final render illustration
BCN Visuals
October 2020 - March 2021
Creative Direction
I have been in charge of the creative direction of some commercials for the company. I worked on the concept creation for each spot in order to send it to the 3d and vfx department. I have had the opportunity to work with big brands and learn to work fast.
The Art of Direction
January - April 2020
Art Director Auxiliar (Internship)
I was an art auxiliar under the supervision of Virginie Bourdin. This job has been a huge opportunity to learn how the concept art industry works and its workflow. In addition it has been also useful being surrounded by greatest artist from many different places.
Some of the tasks were:
3d Layout
Applying Corrections in Photoshop
Animatic Edition
Softwares Premiere Pro - Mixamo - Photoshop - Maya 3d - Bridge
Storyboard Edition
R&D for project
Library and Project Folder Organization
BRB International
2018 - 2019
Junior Artist (Internship)
It was my first job in a studio. At that time they were doing a film "Dogtanian and the Trhee Muskehounds " where I participated. My tasks were:
Character Design
Graphic Design
Trailer Editing
Storyboard Editing and corrections
Photshop Edition
Props Studies
Softwares Premiere Pro - Photoshop - Traditional
EDUCATION
La Salle URL
2015-2019
During this 4 years I learned the CGI pipeline and worked on its fundamentals. With a deeply knowledge and practice on the three parts of a production:
Pre-production script creation, concept art, anatomy, character and props design, storyboard, animatic, R&D, organization
Degree in Animation & VFX - Barcelona
Production 3d modeling, Texturing-Shading, Lighting, Rigging, Animation, Particles, Render
Post-Production Sound FX, Composition, Color Correction, Motion Graphics
Marketing Create IP, Advertisment Techniques, Web Positioning, Leadership, Speach Training, Intelectual Property protection, Enterpreneurship
Softwares 3d Maya, ZBrush, Substance Painter & Designer, Mari, Photoshop, After Effects, Premiere, Houdini, Nuke and DaVinci
L'Idem Creative Art School
2014-2015
1rst Year Animation 2D/3D & Videogames - Barcelona
During that year I learned an overview about the vfx industry with a direction into Graphic Design. I took classes of anatomy, Graphic Design with Illustrator and Photoshop, Packaging, Logo creation, Character Design.
Softwares Illustrator, Photoshop, InDesign, After Effects, ToonBoom, Maya