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My name is Andrea and I am an artist based in Barcelona. I enjoy to convey strong and powerful ideas throught art. I approach this by the use of color, shapes, light, story telling habilities and technical skills. 

All this combined with the strong knowledge of the CGI pipeline that I have acquired during these 4 years at University allows me to produce work in the most efficient and versatile way possible.

Mi professional goal is to become a Visual Development Artist. Capable to work for games and cinema industry.

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EXPERIENCE

AMUSE ANIMATION
June 2021 - Present

Concept Artist

In this company I have been in charge of the design of characters, environments and props. 

These are the series in which I have worked and my roles:

Miliki Family: main characters design, Environment and Props design.

Odd-Paw Vet: Visual development 

Sharks Academy and Increditales: Props  design

Red's Friends: character design, Props design and final render illustration

BCN Visuals

October 2020 - March 2021

Creative Direction 

I have been in charge of the creative direction of some commercials for the company. I worked on the concept creation for each spot in order to send it to the 3d and vfx department. I have had the opportunity to work with big brands and learn to work fast. 

The Art of Direction

January - April 2020

Art Director Auxiliar (Internship)

I was an art auxiliar under the supervision of Virginie Bourdin. This job has been a huge opportunity to learn how the concept art industry works and its workflow. In addition it has been also useful being surrounded by greatest artist from many different places.

Some of the tasks were:

3d Layout

Applying Corrections in Photoshop

Animatic Edition

Softwares    Premiere Pro - Mixamo - Photoshop - Maya 3d - Bridge 

Storyboard Edition

R&D for project

Library and Project Folder Organization

BRB International

2018 - 2019

Junior Artist (Internship)

It was my first job in a studio. At that time they were doing a film "Dogtanian and the Trhee Muskehounds " where I participated. My tasks were:

Character Design

Graphic Design

Trailer Editing

Storyboard Editing and corrections

Photshop Edition

Props Studies

Softwares    Premiere Pro -  Photoshop - Traditional

EDUCATION

La Salle URL

2015-2019

During this 4 years I learned the CGI pipeline and worked on its fundamentals. With a deeply knowledge and practice on the three parts of a production: 

Pre-production script creation, concept art, anatomy, character and props design, storyboard, animatic, R&D, organization

Degree in Animation & VFX - Barcelona

Production 3d modeling, Texturing-Shading, Lighting, Rigging, Animation, Particles, Render

Post-Production Sound FX, Composition, Color Correction, Motion Graphics

Marketing Create IP, Advertisment Techniques, Web Positioning, Leadership, Speach Training, Intelectual Property protection, Enterpreneurship

Softwares    3d Maya, ZBrush, Substance Painter & Designer, Mari, Photoshop, After Effects, Premiere, Houdini, Nuke and DaVinci

L'Idem Creative Art School 

2014-2015

1rst Year Animation 2D/3D & Videogames  - Barcelona

During that year I learned an overview about the vfx industry with a direction into Graphic Design. I took classes of anatomy, Graphic Design with Illustrator and Photoshop, Packaging, Logo creation, Character Design. 

Softwares    Illustrator, Photoshop, InDesign, After Effects, ToonBoom, Maya

SOFTWARE

Photoshop

Maya

Premiere Pro

Nuke

Illustrator

After Effects

Substance

DaVinci

ZBrush

InDesign

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